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Interactive Serious Games: Communication and Play to Promote Intercultural Competence@@@Interactive Serious Games: Communication and Play to Promote Intercultural Competence
| Content Provider | Semantic Scholar |
|---|---|
| Author | Schreiber Wilhelm |
| Copyright Year | 2017 |
| Abstract | SumMit is a project exploring theory and practice for implementing interactive serious games to be used to work on topics of intercultural competence in various formats. Conducted by graduate students, SumMit examines the dynamics which support players in their effort of leaving their primarily unconscious comfort zones of interaction and communication. Being designed for the use on tablet computers or smartphones, interaction takes place between players and combines elements of experiential learning with reflective debriefing units, thus leading to learning outcomes that can serve as starting points for discussion and further learning units. |
| Starting Page | 95 |
| Ending Page | 104 |
| Page Count | 10 |
| File Format | PDF HTM / HTML |
| DOI | 10.3217/zfhe-12-04/06 |
| Alternate Webpage(s) | https://www.zfhe.at/index.php/zfhe/article/download/1087/799 |
| Alternate Webpage(s) | https://doi.org/10.3217/zfhe-12-04%2F06 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |