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The Eduventure-A New Approach of Digital Game Based Learning Combining Virtual and Mobile Augmented Reality Game Episodes
| Content Provider | Semantic Scholar |
|---|---|
| Author | Ferdinand, Peter Müller, Stefan Ritschel, Tobias Wechselberger, Ulrich |
| Copyright Year | 2005 |
| Abstract | The availability of mixed reality technologies on mobile computer devices and the high motivational capability of computer games motivated the invention of the Eduventure. The approach combines the idea of digital game based learning with the usage of new mixed reality technologies in a pedagogically reflected way. Thus it has got a unique dual mode structure, which combines virtual and real life game episodes in a synergy as blended learning. Learning is esteemed as a person’s active knowledge acquirement, either acting in a virtual environment or as a mobile learner in situ, supported by Augmented Reality (AR). Thereby a major problem of digital game based learning is addressed: the learning transfer. The foundation and evaluation of the Eduventure approach is subject of the interdisciplinary Middle-Rhine Eduventure Project, which is introduced as a case study. Furthermore, this article deals with the issue of special pedagogical relevance of mobile AR for game based learning. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.uni-koblenz-landau.de/de/iwm/projekte/eduventure/pre-conference-workshop-gbl_rostock_2005.pdf |
| Alternate Webpage(s) | http://www.researchgate.net/profile/Peter_Ferdinand/publication/228660154_The_EduventureA_new_approach_of_digital_game_based_learning_combining_virtual_and_mobile_augmented_reality_games_episodes/links/54e6ef870cf277664ff75ea1.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |