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Massive Battle: Coordinated Movements of Autonomous Agents
| Content Provider | Semantic Scholar |
|---|---|
| Author | Boccardo, Alberto Chiara, Rosario De |
| Copyright Year | 2009 |
| Abstract | The simulation of groups of characters moving in a virtual world is a topic that has been investigated since to 1980s. A widespread approach to this problem is the boid model. In the boid model agents, named boids, simulates the flight of a flock of birds. The keystone of the system is the concept of behavior: for each boid in the flock, a simple geometric calculation based on the positions of a limited number of boids, suggests an acceleration along a certain direction. Mixing more behaviors permits to create more complex behaviors like the boids following each others or avoiding obstacles. Starting from this, we present a system, Massive Battle, that, by extending basic behaviors, reproduces the complex movements of platoons of soldiers marching along a path and even simulates them engaging in a battle. The system is designed for online interactive simulations. |
| Starting Page | 35 |
| Ending Page | 42 |
| Page Count | 8 |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://isis.dia.unisa.it/papers/3AMIGAS.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |