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Crowd Simulation A Python Framework for the Simulation of Human Actors in Miarmy
| Content Provider | Semantic Scholar |
|---|---|
| Author | Maurhofer, Christoph |
| Copyright Year | 2016 |
| Abstract | The widespread application of crowd simulation in movies and games has led to numerous tools that offer a simplified approach to this topic and have a strong focus on visual quality. The objective of this thesis is to evaluate if one such tool is suitable for the implementation of more complex, intelligent behavior. The chosen Autodesk Maya plug-in Miarmy has been extended with multiple Python scripts to provide the agents with the ability of realistic pathfinding with obstacle avoidance. Additional features are the individualization of the agents, flight behavior near dangerous objects, as well as the ability to chase other agents. The decision logic has been tested in numerous scenarios to receive a visual feedback and to confirm the realistic behavior of the agents. While the model has limitations and there are problems with the used tool, the result is a working example, positively answering the central question. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://pub.tik.ee.ethz.ch/students/2016-FS/BA-2016-10.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |