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Creativity through Communities : The Case of Game Modders
| Content Provider | Semantic Scholar |
|---|---|
| Author | Thiel, Sarah-Kristin |
| Copyright Year | 2019 |
| Abstract | Creativity is for both individuals as well as industry a highly sought after trait. To fully capitalize of this inherently human trait, environments that initiative and foster creative thinking need to be created. However, with not even a commonly accepted definition for this broad concept existing, little is yet known about the processes and factors that promote creativity. In this paper, we hence argue to draw inspiration from contexts where groups of people are already being highly creative. Concretely, we describe the case of communities of those who modify games to identify aspects that might help empowering users to be more productive, and more innovative. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://dc2s2.github.io/2019/papers/dc2s2-thiel.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |