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Uma Linha de Produto de Software para Desenvolvimento de Jogos Educativos
| Content Provider | Semantic Scholar |
|---|---|
| Author | Filho, Carlos Alberto Correia Lessa Domínguez, Arturo Hernández |
| Copyright Year | 2018 |
| Abstract | Studies have revealed that about 90% of development of game fail to be completed due to factors such as time, cost or lack of specific knowledge. These difficulties are present in game companies, as well as by independent game developers. On the other hand, the games have proved to be a strong ally in teaching to motivate students to study. Faced with these two informations, obtained through research, this article aims to propose a Software Product Line for the development of educational games in order to facilitate the development of educational games. The analysis involved the development of four games in order to assess the feasibility, code complexity, quality, effort, techniques and tools used. Based on the results, one can realize advantages such as reduction in development time, Cyclomatic Complexity and development direction when using a Software Product Line in the development of educational games. |
| Starting Page | 1 |
| Ending Page | 1 |
| Page Count | 1 |
| File Format | PDF HTM / HTML |
| DOI | 10.5753/rbie.2018.26.01.1 |
| Volume Number | 26 |
| Alternate Webpage(s) | http://br-ie.org/pub/index.php/rbie/article/download/7089/5545 |
| Alternate Webpage(s) | http://br-ie.org/pub/index.php/rbie/article/download/7089/5539 |
| Alternate Webpage(s) | https://doi.org/10.5753/rbie.2018.26.01.1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |