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Object-Oriented Design Patterns in Fortran 90/95
| Content Provider | Semantic Scholar |
|---|---|
| Author | Decyk, Viktor K. Gardner, Henry |
| Copyright Year | 2007 |
| Abstract | This paper discusses the concept, application, and usefulness of software design patterns for scientic programming in Fortran 90/95. An example from the discipline of object-oriented design patterns, that of a game based on navigation through a maze, is used to describe how some important patterns can be implemented in Fortran 90/95 and how the progressive introduction of design patterns can usefully restructure Fortran software as it evolves. This example is complemented by a discussion of how design patterns have been used in a real-life simulation of Particle-in-Cell plasma physics. The following patterns are mentioned in this paper: Factory, Strategy, Template, Abstract Factory and Facade. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://cs.anu.edu.au/people/Henry.Gardner/decykGardner07v3.pdf |
| Alternate Webpage(s) | http://exodus.physics.ucla.edu/Fortran95/decykGardner07v3.pdf |
| Alternate Webpage(s) | https://static.aminer.org/pdf/PDF/000/291/948/restructuring_conditional_code_structures_using_object_oriented_design_patterns.pdf |
| Alternate Webpage(s) | http://users.cecs.anu.edu.au/~Henry.Gardner/decykGardner07v3.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |