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A New Game Console: Immerse Helmet
| Content Provider | Semantic Scholar |
|---|---|
| Author | Yu, Boyang Xia, Mochen Zhang, Yue |
| Copyright Year | 2015 |
| Abstract | Recently, the game console industry has been developing at a considerable rate. Also, the development of 3D technology is fast and promising. In the present market, there are already game consoles and games providing users with 3D perception. But actually, the technology they used is called non-immersive 3D, users can only experience the 3D view in a fixed direction from their eyesight, while the side of the scene cannot be seen. So we designed a kind of game console combining the new processing chip, new OLED material, and the immersive 3D technology in order to improve the immersion of the current game devices. It will have better processing speed, and will break the width limitation of the scene. |
| File Format | PDF HTM / HTML |
| DOI | 10.2991/icecee-15.2015.254 |
| Alternate Webpage(s) | https://download.atlantis-press.com/article/24739.pdf |
| Alternate Webpage(s) | https://doi.org/10.2991/icecee-15.2015.254 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |