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Light Field Photography for CGI / Live Action Video Integration
| Content Provider | Semantic Scholar |
|---|---|
| Author | Lathrop, Matt Molner, Keenan |
| Copyright Year | 2016 |
| Abstract | To separate out objects in a live action video sequence, an artist must step through the footage, frame by frame, and rotoscope out the occluding object from the background where a 3D computer generated graphic is to be inserted. This slow and expensive process can be remedied with the use of light field photography to capture depth information with every frame of film. These depth maps can be applied as a texture offset to the film in a 3D rendering program and virtual objects can be inserted into the scene at any particular depth, naturally occluding the background and being occluded by objects in the foreground, without any rotoscoping or manual editing. In this paper, we investigated two different methods of lightfield photography to replace |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://stanford.edu/class/ee367/Winter2016/Lathrop_Molner_Report.pdf |
| Alternate Webpage(s) | http://stanford.edu/class/ee367/Winter2016/Lathrop_Molner_Poster.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |