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Aesthetics and gratification: Sexual practices in virtual environments
| Content Provider | Semantic Scholar |
|---|---|
| Author | Nobel, Nick |
| Copyright Year | 2006 |
| Abstract | Sexual exploration and interaction is commonplace on the Internet, particularly in online virtual environments known as Massive Multiplayer Online Games (MMOGs). This paper seeks to explore these online practices, and discover how people use these virtual worlds to fulfill themselves sexually. Through online interviews and e-mail correspondence, this research paper explores individuals’ sexual interactions in virtual worlds, what types of practices they engage in, and what gratifications they receive. Overview When looking at sexuality, one must first understand the motivations behind it. In its strictly non-reproductive form, sex is used primarily as a means of pleasure. Therefore, as sex and sexual activity is so prevalent in all media, one needs to ask why it is widespread as a means of action, reaction, and interaction. By looking at sexual activity in online games, I hope to better understand the interactive aspects of these encounters. Why do people use online games for sexual interaction? Do these games offer a different or unique experience from real-world sex? What types of activities do these players engage in? What are the motivations behind players’ online sexual interactions? Do these actions affect their real life? |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.trinity.edu/adelwich/worlds/articles/trinity.nick.nobel.pdf |
| Alternate Webpage(s) | http://faculty.trinity.edu/adelwich/worlds/articles/trinity.nick.nobel.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |