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Seal – a Simple Entity Annotation Language
| Content Provider | Semantic Scholar |
|---|---|
| Author | Anderson, Eike Falk |
| Copyright Year | 2005 |
| Abstract | In recent years a number of novel techniques for creating intelligent behaviour have been applied to computer games (see [Rabin 2004]). One such method is based on the use of annotated environments. [Doyle 1999] describes a virtual game world made up from smart objects that are “annotated” and therefore holds all the information necessary for NPCs (Non-Player Characters) to interact with it. This method for behaviour definition was used to great effect in the game “The Sims” where it was dubbed “Smart Terrain”. While annotated environment present a very promising behaviour definition paradigm, so far it has not been implemented in many games. It is our belief that a system that simplifies the application of annotated environments to computer games would greatly increase the acceptance and uptake of this new technology. To this end we introduce the simple entity annotation language SEAL, a fully working subset of the AvDL behaviour definition language introduced by [Anderson 2005]. SEAL presents a simple scripting solution for embedding behaviour definitions in objects, effectively annotating them and allowing NPCs to exchange information with this annotated environment. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://nccastaff.bournemouth.ac.uk/eanderson/docs/sealPaperPreprint.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |