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Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities: A pilot study.
| Content Provider | Semantic Scholar |
|---|---|
| Author | Singh, Devinder Kaur Ajit Rahman, Nurun N. Seffiyah, R. Chang, S. Y. Zainura, Amrulla Aida, Shinji Rajwinder, K. S. |
| Copyright Year | 2017 |
| Abstract | INTRODUCTION There is limited information regarding the effects of interactive virtual reality (VR) games on psychological and physical well-being among adults with physical disabilities. We aimed to examine the impact of VR games on psychological well-being, upper limb motor function and reaction time in adults with physical disabilities. METHODS Fifteen participants completed the intervention using Wii VR games in this pilot study. Depressive, Anxiety and Stress Scales (DASS) and Capabilities of Upper Extremity (CUE) questionnaires were used to measure psychological well-being and upper limb motor function respectively. Upper limb reaction time was measured using reaction time test. RESULTS Results showed that there was a significant difference (p<0.05) in DASS questionnaire and average reaction time score after intervention. CONCLUSION There is a potential for using interactive VR games as an exercise tool to improve psychological wellbeing and upper limb reaction time among adults with disabilities. |
| Starting Page | 119 |
| Ending Page | 121 |
| Page Count | 3 |
| File Format | PDF HTM / HTML |
| PubMed reference number | 28473675 |
| Journal | Medline |
| Volume Number | 72 |
| Issue Number | 2 |
| Alternate Webpage(s) | http://www.e-mjm.org/2017/v72n2/virtual-reality-games.pdf |
| Journal | The Medical journal of Malaysia |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |