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Creativity Support Tools Nsf Workshop Report on Creativity Support Tools Participants List Nsf Workshop Report on Creativity Support Tools Table of Contents Introduction to Workshop Report….4 Creativity Support Tool Evaluation Methods and Metrics……………………….…10 Design Principle
| Content Provider | Semantic Scholar |
|---|---|
| Author | Resnick, Mitch |
| Copyright Year | 2005 |
| Abstract | 2:15pm Parallel breakout sessions on selected topics to make a more complete list of current researchers, projects, products: 1:30pm Parallel breakout sessions on selected three topics to make lists that: (1) describe the current state of research, projects, products (2) identify future research directions (3) propose ways to create greater interest among researchers, students, and industrial developers. 3:15pm Reassemble as a group to hear reports and discuss future directions 4:30pm Adjourn NSF Workshop Report Creativity Support Tools-1-Creativity Support Tools is a research topic with high risk but potentially very high payoff. The goal is to develop improved software and user interfaces that empower users to be more productive, and more innovative. Potential users include software and other engineers, diverse scientists, product and graphic designers, architects, and many others. Enhanced interfaces could enable more effective searching of intellectual resources, improved collaboration among teams, and more rapid discovery processes. These advanced interfaces should also provide potent support in hypothesis formation, speedier evaluation of alternatives, improved understanding through visualization, and better dissemination of results. For creative endeavors that require composition of novel artifacts (computer programs, scientific papers, engineering diagrams, symphonies, artwork), enhanced interfaces could facilitate exploration of alternatives, prevent unproductive choices, and enable easy backtracking. This NSF-sponsored workshop brought together 25 research leaders and graduate students to share experiences, identify opportunities, and formulate research challenges. Prepared presentations in the mornings provided structured reviews of previous work, while open discussions in the afternoon encouraged broad participation and new directions. Two key outcomes emerged: 1) Formulation of guidelines for design of creativity support tools. Consensus grew about the necessity of low thresholds (easy entry to usage for novices), high ceilings (powerful facilities for sophisticated users), and wide walls (a small, well-chosen set of features that support a wide range of possibilities). The need for easy exploration of multiple alternatives (" Support many paths, many styles ") and powerful history-keeping (convenient backtracking and undo) emerged repeatedly. Other guidelines are captured in the report. 2) Novel research methods to assess creativity support tools. The complexity of creativity was a recurrent theme, leading this subgroup to define a five-dimensional model for researchers, addressing issues such as process vs. product, individual vs. social, and domain-specific vs. domain independent. Workshop participants generally found narrow application for controlled experimental methods, and stressed the need for longitudinal and observational studies that tracked usage of powerful tools by individuals and groups over weeks, … |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://cs.umd.edu/hcil/CST/creativitybook_final.pdf |
| Alternate Webpage(s) | http://www.cs.umd.edu/hcil/CST/Papers/creativitybook_final.pdf |
| Alternate Webpage(s) | http://www.cs.umd.edu/hcil/CST/creativitybook_final.pdf |
| Alternate Webpage(s) | http://www.cs.uml.edu/~grinstei/91.530/NSF%202005%20Creativity%20Workshop%20Book.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |