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Le jeu vidéo comme vecteur d’expression du patrimoine culturel des Iñupiats d’Alaska.
| Content Provider | Semantic Scholar |
|---|---|
| Author | Hocine, Julien Deslauriers, Patrick |
| Copyright Year | 2019 |
| Abstract | In 2014, the video game studio Upper One Games developed a game in collaboration with elder storytellers from the Inupiat indigenous people of Alaska: Kisima Inŋitchuŋa (Never Alone). The game offers a poetic immersion in a Nordic environment as well as a singular narrative frame inspired by a traditional legend. In a cultural perspective, the gaming and documentary functions of the game allow the players to gain knowledge about the traditional practices and world vision of the Inupiat. The exploratory research presented in this article therefore contributes to understand the game's characteristics (storytelling, game mechanics, etc.) and design strategies. The results invite readers to reconsider dominant representations of the Great North and underline how the game may showcase the cultural, artistic, and oral heritage of an indigenous people of the Arctic. |
| Starting Page | 79 |
| Ending Page | 92 |
| Page Count | 14 |
| File Format | PDF HTM / HTML |
| DOI | 10.14428/emulations.030.06 |
| Alternate Webpage(s) | https://ojs.uclouvain.be/index.php/emulations/article/download/hocine/19983 |
| Alternate Webpage(s) | https://doi.org/10.14428/emulations.030.06 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |