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Collocated Gaming : Analysis of Social Relations in Gaming through Interaction Ecologies
| Content Provider | Semantic Scholar |
|---|---|
| Author | Savasta, Daniele |
| Copyright Year | 2016 |
| Abstract | The first computer games were mainly multiplayer games, and people were coming together to play them. Although the concept of the multiplayer games shifted towards online multiplayer games, which allows people to play from different locations around the globe, recently the collocated multiplayer games are regaining attention. This paper offers an analysis of collocated multiplayer video games , by discussing cases that introduced original interaction modalities. The social relations created within these interaction ecologies have a fundamental role in the history of computer games. To understand how these social relations are conditioned by design choices, five factors have been determined: players’ population, characters’ relationships, control, controllers and screens. These factors constitute a framework that which enables designers and researchers to analyse video games from the perspective of collocated gaming. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://2016.xcoax.org/pdf/xcoax2016-Savasta.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |