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Creating an AI modeling application for designers and developers
| Content Provider | Semantic Scholar |
|---|---|
| Author | Houlette, Ryan T. Fu, Daniel Jensen, Randy |
| Copyright Year | 2003 |
| Abstract | Simulation developers often realize an entity's AI by writing a program that exhibits the intended behavior. These behaviors are often the product of design documents written by designers. These individuals, while possessing a vast knowledge of the subject matter, might not have any programming knowledge whatsoever. To address this disconnect between design and subsequent development, we have created an AI application whereby a designer or developer sketches an entity's AI using a graphical “drag and drop” interface to quickly articulate behavior using a UML-like representation of state charts. Aside from the design-level benefits, the application also features a runtime engine that takes the application's data as input along with a simulation or game interface, and makes the AI operational. We discuss our experience in creating such an application for both designer and developer. |
| File Format | PDF HTM / HTML |
| DOI | 10.1117/12.500904 |
| Alternate Webpage(s) | https://www.stottlerhenke.com/papers/IITSEC-05-AI-designers-developers.pdf |
| Alternate Webpage(s) | https://www.stottlerhenke.com/wp-content/uploads/2014/12/IITSEC-05-AI-designers-developers1.pdf |
| Alternate Webpage(s) | https://doi.org/10.1117/12.500904 |
| Volume Number | 5091 |
| Journal | SPIE Defense + Commercial Sensing |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |