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Non-Space in The Elder Scrolls V : Skyrim
| Content Provider | Semantic Scholar |
|---|---|
| Author | Taylor-East, Francesca Borg |
| Copyright Year | 2016 |
| Abstract | The following paper deals with the question of whether we can conceptualise "non-space" through the fast-travel mechanic in The Elder Scrolls V: Skyrim (The Elder Scrolls V: Skyrim, 2011). In order to deal with the posed question, I shall be viewing Maurice Merleau-Ponty's concept of the perception of space. This shall serve as the basis for us to then continue our discussion on space. Then, I shall move onto Yi-Fu Tuan and Edward Casey's philosophies of navigation and place respectively in order to further view how people deal with space and movement. Keeping all this in mind, I shall see how Merleau-Ponty has been applied to digital games through Rune Klevjer's understanding of avatar based games. Following this, I shall examine Marie Laure Ryan's concept of recentering and how this has been applied to virtual environments through Jan Van Looy's virtual recentering. This will give us a holistic view of how players navigate and perceive space in a virtual environment. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://gamephilosophy.org/wp-content/uploads/confmanuscripts/pcg2016/Francesa-Borg-Taylor-East-Non-Space-in-The-Elder-Scrolls-V-Skyrim.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |