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Learning to Perform a Tetris with Deep Reinforcement Learning
| Content Provider | Semantic Scholar |
|---|---|
| Author | Gordon, Daniel |
| Copyright Year | 2018 |
| Abstract | Video games and simulated environments have been a popular testing ground for many recent RL algorithms because of their speed, repeatability, and scalability. However many of the state-of-the-art algorithms still fail at games requiring longterm planning. In this work, I train an agent to consistently perform the eponymous Tetris (clearing 4 lines at once). |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://homes.cs.washington.edu/~xkcd/papers/deep_rl_for_tetris.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |