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The game as an educative pretext: educate and educate oneself in a health formation program
| Content Provider | Semantic Scholar |
|---|---|
| Author | Magalhães, Cleidilene Ramos |
| Copyright Year | 2007 |
| Abstract | This article is focused on a game-based educative e xperience, developed with students of the 1 st year of the Medicine program of a federal public ed ucational institution. The game was used as a privileged strategy to approach the students’ com munication, spontaneity and sensitiveness in the health education process. Through this game, it was possible to approach the theme “the students’ mental health”, where they could express their feelings as freshman students in the Medicine program. Such experience triggered learning opportunities for students and teachers, what, from Freire’s perspective, is seen as a dialo gic process of mutual formation with students. Its development favored the rethinking about the te aching practice in health, as well as subsidized the reorientation of the process of prev enting and promoting mental health by means of proposals and supporting programs to students en rolled at the institution. |
| File Format | PDF HTM / HTML |
| DOI | 10.1590/S1414-32832007000100030 |
| Volume Number | 3 |
| Alternate Webpage(s) | http://socialsciences.scielo.org/pdf/s_icse/v3nse/scs_a30.pdf |
| Alternate Webpage(s) | https://doi.org/10.1590/S1414-32832007000100030 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |