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Game design and procedural asset creation in unreal and houdini
| Content Provider | Semantic Scholar |
|---|---|
| Author | Rattey, Hemant Prashant Moyers, Timothy Scott |
| Copyright Year | 2019 |
| Abstract | Making games is a comparatively new field which demands technical as well as creative ability. Game Development is increasingly becoming popular among millennial. Developing a game involves designing the levels, programming the logic behind the game and beautifying the environment. We use game engines to develop these games. Game engines provide us with rendering engine(for graphics), a physics engine, a way to script our logic, artificial intelligence, memory management, level editing and cinematics.But being an indie developer it can be a very huge task to create these games, especially the environment of the games which takes up a huge amount of time. The aim of this project is to develop a prototype of a survival horror game using Unreal Engine 4 (UE4) and procedurally create some assets using Houdini. The overall project has two parts 1) Unreal Game The main aim of the game is to survive using food pickups, use flashlight using battery pickups and complete the objectives without dying. The project currently only has one level but it can be increased by linking new levels. 2) Houdini Assets These are procedurally created assets which can be used in any game engine to create the game’s environment more faster and more easily removing the redundancy of creating the similar objects again and again. Acknowledgments We would like to thank Mr. Timothy Scott Moyers Jr. for his guidance and help throughout the duration of this project. Work Distribution Hemant Rattey Unreal Engine 4 and programming the logic behind the game Prashant Houdini and developing 3D assets |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://repository.iiitd.edu.in/jspui/bitstream/handle/123456789/770/2015072_PRASHANT.pdf?isAllowed=y&sequence=1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |