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Hardware-Accelerated Dynamic Volume Rendering for Real--Time Surgical Simulation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Agus, Marco Giachetti, Andrea Gobbetti, Enrico Zanetti, Gianluigi Zorcolo, Antonio |
| Copyright Year | 2004 |
| Abstract | We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.crs4.it/vic/data/papers/vriphys2004-dvr.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |