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Industry 4.0 in Cultural Industry: A Review on Digital Visualization for VR and AR Applications
| Content Provider | Semantic Scholar |
|---|---|
| Author | Kargas, Antonios Varoutas, Dimitrios |
| Copyright Year | 2020 |
| Abstract | This chapter enlightens how Industry 4.0 is gradually implemented in Cultural Industry. Even though Industry 4.0 started from manufacturing, it soon expanded to less technologically consuming industries, such as the Cultural, creating new opportunities especially in the field of Virtual Reality and Augmented Reality technologies. Taking into account existing research on Industry 4.0 and its main technologies and existing research and projects on Cultural Heritage’s aspects related with the 4th Industrial Revolution, the chapter investigates how Industry 4.0 is implemented into Cultural Sector from a technological point of view, but moreover to investigate its potential role. |
| Starting Page | 1 |
| Ending Page | 19 |
| Page Count | 19 |
| File Format | PDF HTM / HTML |
| DOI | 10.4018/978-1-7998-1234-0.ch001 |
| Alternate Webpage(s) | https://www.igi-global.com/viewtitlesample.aspx?id=244968&ptid=231903&t=industry+4.0+in+cultural+industry:+a+review+on+digital+visualization+for+vr+and+ar+applications |
| Alternate Webpage(s) | https://doi.org/10.4018/978-1-7998-1234-0.ch001 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |