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Quasi-3D Cel-based Animation
| Content Provider | Semantic Scholar |
|---|---|
| Author | Willis, Philip J. |
| Copyright Year | 2003 |
| Abstract | We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented which calculates camera and scene information to render the frames. The key features of this quasi3D system are described. Two animations generated by the system are given as examples. |
| Starting Page | 111 |
| Ending Page | 116 |
| Page Count | 6 |
| File Format | PDF HTM / HTML |
| DOI | 10.2312/vvg.20031015 |
| Alternate Webpage(s) | http://www.cs.bath.ac.uk/~pjw/Q3D/vvg-q3d.pdf |
| Alternate Webpage(s) | https://doi.org/10.2312/vvg.20031015 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |