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Effect of the Oculus Rift head mounted display on postural stability
| Content Provider | Semantic Scholar |
|---|---|
| Author | Epure, Paula Gheorghe, Cristina Nissen, Thomas Toader, Laurentiu-Octavian Nicolae, Alexandru Nielsen, Steven S. M. Christensen, Daniel J. R. Brooks, Anthony Lewis Petersson, Eva |
| Copyright Year | 2014 |
| Abstract | This study explored how a HMD-experienced virtual environment influences physical balance of six balance-impaired adults 59-69 years-of-age, when compared to a control group of eight nonbalance-impaired adults, 18-28 years-of-age. The setup included a Microsoft Kinect and a selfcreated balance board controlling a skiing game. Two tests were conducted: full-vision versus blindfolded and HMD versus monitor display. Results were that five of the six balance-impaired adults and six of the eight non-balance-impaired adults showed higher degree of postural stability while using a monitor display. Conclusions are that HMD, used in this context, leads to postural instability. |
| Starting Page | 119 |
| Ending Page | 127 |
| Page Count | 9 |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://vbn.aau.dk/files/203830291/ICDVRAT2014_Book_of_Abstracts.pdf |
| Alternate Webpage(s) | http://www.icdvrat.org/2014/papers/ICDVRAT2014_S05N1_Epure_etal.pdf |
| Volume Number | 2016 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |