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Why unreal punishments in response to unreal crimes might actually be a really good thing
| Content Provider | Semantic Scholar |
|---|---|
| Author | Johansson, Marcus |
| Copyright Year | 2009 |
| Abstract | In this article I explore ways to argue about punishment of personal representations in virtual reality. I will defend the idea that such punishing might sometimes be morally required. I offer four different lines of argument: one consequentialistic, one appealing to an idea of appropriateness, one using the notion of organic wholes, and one starting from a supposed inability to determine the limits of the extension of the moral agent. I conclude that all four approaches could, in some cases, justify punishing a virtual reality representation; an avatar. As a consequence of my conclusion, I suggest that our institutionalized criminal justice system must be broadened in scope and punitive measures, in order to cover the new and difficult cases arising in virtual reality. |
| Starting Page | 71 |
| Ending Page | 79 |
| Page Count | 9 |
| File Format | PDF HTM / HTML |
| DOI | 10.1007/s10676-009-9182-1 |
| Volume Number | 11 |
| Alternate Webpage(s) | https://page-one.springer.com/pdf/preview/10.1007/s10676-009-9182-1 |
| Alternate Webpage(s) | https://doi.org/10.1007/s10676-009-9182-1 |
| Journal | Ethics and Information Technology |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |