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A RECIPE for Meaningful Gamification
| Content Provider | Semantic Scholar |
|---|---|
| Author | Nicholson, Scott |
| Copyright Year | 2015 |
| Abstract | Meaningful gamification is the use of gameful and playful layers to help a user find personal connections that motivate engagement with a specific context for long-term change. While reward-based gamification can be useful for short-term goals and situations where the participants have no personal connections or intrinsic motivation to engage in a context, rewards can reduce intrinsic motivation and the long-term desire to engage with the real world context. If the goal is long-term change, then rewards should be avoided and other game-based elements used to create a system based on concepts of meaningful gamification. This article introduces six concepts—Reflection, Exposition, Choice, Information, Play, and Engagement—to guide designers of gamification systems that rely on non-reward-based game elements to help people find personal connections and meaning in a real world context. |
| Starting Page | 1 |
| Ending Page | 20 |
| Page Count | 20 |
| File Format | PDF HTM / HTML |
| DOI | 10.1007/978-3-319-10208-5_1 |
| Alternate Webpage(s) | http://scottnicholson.com/pubs/recipepreprint.pdf |
| Alternate Webpage(s) | https://doi.org/10.1007/978-3-319-10208-5_1 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |