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Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
| Content Provider | Scilit |
|---|---|
| Author | Greitemeyer, Tobias Weiß, Niklas Heuberger, Tobias |
| Copyright Year | 2018 |
| Description | Journal: Aggressive Behavior The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that differed in their level of violent content. Whereas everyday sadists were attracted to a violent video game, there was no significant positive association between everyday sadism and attraction to the nonviolent video games. Study 2 showed that after playing a violent video game, there was a significant positive relationship between everyday sadism and participant's positive mood and a negative relationship between everyday sadism and participant's negative mood. In contrast, after playing a nonviolent video game, the relationship between everyday sadism and participant's negative mood was less pronounced. Overall, these studies show that everyday sadists specifically like to play violent video games and suggest that this tendency is adaptive in that they emotionally benefit from playing violent video games. |
| Related Links | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6590152/pdf |
| Ending Page | 213 |
| Page Count | 8 |
| Starting Page | 206 |
| e-ISSN | 10982337 |
| DOI | 10.1002/ab.21810 |
| Journal | Aggressive Behavior |
| Issue Number | 2 |
| Volume Number | 45 |
| Language | English |
| Publisher | Wiley-Blackwell |
| Publisher Date | 2018-12-26 |
| Access Restriction | Open |
| Subject Keyword | Journal: Aggressive Behavior Dark Triad Everyday Sadism Video Games |
| Content Type | Text |
| Resource Type | Article |