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The Independent Production of Culture: A Digital Games Case Study
| Content Provider | Scilit |
|---|---|
| Author | Martin, Chase Bowen Deuze, Mark |
| Copyright Year | 2009 |
| Related Links | http://pdfs.semanticscholar.org/ff65/8695e89c1ae38a1b7ec6bd069f2d988f83ef.pdf http://gac.sagepub.com/content/4/3/276.full.pdf |
| Ending Page | 295 |
| Page Count | 20 |
| Starting Page | 276 |
| ISSN | 15554120 |
| e-ISSN | 15554139 |
| DOI | 10.1177/1555412009339732 |
| Journal | Games and Culture |
| Issue Number | 3 |
| Volume Number | 4 |
| Language | English |
| Publisher | SAGE Publications |
| Publisher Date | 2009-07-01 |
| Access Restriction | Open |
| Subject Keyword | Journal: Games and Culture Cultural Studies Digital Games Production of Culture Entire Business |
| Content Type | Text |
| Resource Type | Article |
| Subject | Arts and Humanities Anthropology Cultural Studies Human-Computer Interaction Communication Applied Psychology |