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Video games as virtual teachers: Prosocial video game use by children and adolescents from different socioeconomic groups is associated with increased empathy and prosocial behaviour
| Content Provider | Scilit |
|---|---|
| Author | O’Connell, Michael Harrington, Brian |
| Copyright Year | 2016 |
| Description | Journal: Computers in Human Behavior |
| Related Links | https://researchrepository.ucd.ie/bitstream/10197/8329/4/HarringtonOConnell_2016_UCDResearchRep.pdf |
| Ending Page | 658 |
| Page Count | 9 |
| Starting Page | 650 |
| ISSN | 07475632 |
| DOI | 10.1016/j.chb.2016.05.062 |
| Journal | Computers in Human Behavior |
| Volume Number | 63 |
| Language | English |
| Publisher | Elsevier BV |
| Publisher Date | 2016-10-01 |
| Access Restriction | Open |
| Subject Keyword | Journal: Computers in Human Behavior Experimental Psychology Prosocial Video Video Game Use |
| Content Type | Text |
| Resource Type | Article |
| Subject | Arts and Humanities Psychology Human-Computer Interaction |