Loading...
Please wait, while we are loading the content...
Similar Documents
2D Graphics with Blender and Unity
| Content Provider | Scilit |
|---|---|
| Author | Lanzinger, Franz |
| Copyright Year | 2020 |
| Description | In this chapter, you'll be introduced to Blender, a truly remarkable open-source application for creating 3D graphics. You'll use Blender to make a pink donut box for the Bouncing Donut game. You may ask, why is Blender even covered in a book about 2D games? The short answer is this: Blender is very useful for making 2D assets when they represent 3D objects. For example, if you want to make a 2D sprite of a sphere, then Blender is a good way to do that, especially if you're artistically challenged. Blender does the 3D calculations to make your sphere look realistic, but the sprite generated by Blender is just a rectangular pixel array that happens to look like a 3D object. Book Name: 2D Game Development with Unity |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-04590-9&isbn=9780429328664&doi=10.1201/9780429328664-4&format=pdf |
| Ending Page | 73 |
| Page Count | 19 |
| Starting Page | 55 |
| DOI | 10.1201/9780429328664-4 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-12-08 |
| Access Restriction | Open |
| Subject Keyword | Book Name: 2D Game Development with Unity Cybernetical Science |
| Content Type | Text |
| Resource Type | Chapter |