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The Importance of Graphics
| Content Provider | Scilit |
|---|---|
| Author | DeMaria, Rusel |
| Copyright Year | 2018 |
| Description | As graphics resolutions increased, opening the door for more detailed and realistic images, the next great innovation in graphics involved adding a third dimension. However, 3D graphics as the people know it today, which is seen all through games, animation, and composited live-action films, evolved in steps. It had been developed by researchers and engineers at Silicon Graphics Inc., without doubt the most advanced 3D experts in the world at the time. Simply put, WinG was designed to help address performance problems with the Windows Graphics Device Interface allow development of faster games for Windows, which, because its graphics architecture had been designed for office applications, was simply not able to handle the demands of animation and interactive applications such as games. The problem with Hecker's video is that it only showed graphics, no game-play, no networking. Even when not networking, many games need to move data very quickly, but Windows was not originally designed to move data particularly fast. |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2018-0-87271-2&isbn=9780429436048&format=googlePreviewPdf |
| Ending Page | 96 |
| Page Count | 10 |
| Starting Page | 87 |
| DOI | 10.1201/9780429436048-8 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2018-09-20 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Game of X V.2 Software Engineering Windows Animation 3d Graphics Move Data Simply Games Need |
| Content Type | Text |
| Resource Type | Chapter |