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Smooth Probabilistic Ambient Occlusion for Volume Rendering
| Content Provider | Scilit |
|---|---|
| Author | Kroes, Thomas Schut, Dirk Eisemann, Elmar |
| Copyright Year | 2018 |
| Description | Ambient occlusion [Zhukov et al. 98] is a compelling approach to improve depth and shape perception [Lindemann and Ropinski 11, Langer and Bülthoff 99], to give the illusion of global illumination, and to efficiently approximate low-frequency outdoor lighting. In principle, ambient occlusion computes the light accessibility of a point, i.e., it measures how much a point is exposed to its surrounding environment. Book Name: GPU Pro 360 |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2017-0-67835-2&isbn=9781351052108&doi=10.1201/9781351052108-17&format=pdf |
| Ending Page | 316 |
| Page Count | 12 |
| Starting Page | 305 |
| DOI | 10.1201/9781351052108-17 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2018-10-31 |
| Access Restriction | Open |
| Subject Keyword | Book Name: GPU Pro 360 Artificial Intelligence Probabilistic Ambient Occlusion |
| Content Type | Text |
| Resource Type | Chapter |