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Coding for Art
| Content Provider | Scilit |
|---|---|
| Author | Al-Rifaie, Mohammad Majid Ursyn, Anna Wyeld, Theodor |
| Copyright Year | 2020 |
| Description | There are many different types of art practised. In the visual arts (paintings, drawings, etc.) there are four main categories: The portrait and group portrait; landscape; still life; and However, many more categories have been added since the advent of computers. For example, interactive art was first developed in the 1960s by Myron W. Kruger, who also worked as an early researcher of virtual reality and augmented reality art. Advances in computing supported progress in installation art, performances, mathematical art, bio-inspired art, nano art, visualisation based art, visual music, simulations, robotics based art, 3D printing, wearable art and works based on ubiquitous apps, new materials, fibre optics, virtual reality (VR), and more. The advanced section of this book is addressed to those who want to experiment beyond the traditional art categories. Book Name: The Art of Coding |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2016-0-31786-X&isbn=9781315210339&doi=10.1201/b22094-3&format=pdf |
| DOI | 10.1201/b22094-3 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-02-14 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Art of Coding Visual and Performing Arts Virtual Reality Group Portrait Visualisation Based Reality and Augmented |
| Content Type | Text |
| Resource Type | Chapter |