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Play and learning with computers
| Content Provider | Scilit |
|---|---|
| Author | Simon, Tony |
| Copyright Year | 2017 |
| Description | With the advent of cheap microcomputer technology, many young children have found a new toy to play with. One of the driving forces behind the introduction of young children to micros and of the "play ethic" of computing has been the work of Seymour Papert. There is an opposing view of early childhood computing which does not see it as an educational panacea. The pro- and anti-computer lobbies have been polarized into opposing visions of utopian or Orwellian futures and much of this argument was fuelled by ignorance of what computers can and will do and how they can be utilised as opposed to being allowed to "take over". Papert claimed that by teaching a computer to draw houses or flowers, children would automatically learn the basic rules of geometry and that this would generalise to better problem-solving skills and a whole self-discovery approach to learning. Book Name: Children's Play |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2016-0-42476-8&isbn=9781315179667&format=googlePreviewPdf |
| Ending Page | 92 |
| Page Count | 10 |
| Starting Page | 83 |
| DOI | 10.4324/9781315179667-7 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2017-12-06 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Children's Play History and Philosophy of Science |
| Content Type | Text |
| Resource Type | Chapter |