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| Content Provider | Scilit |
|---|---|
| Author | Sheldon, Lee |
| Copyright Year | 2020 |
| Description | As we saw in our last quest, the first steps to designing coursework as a game are almost exactly what we do to prepare for a traditional class. We stray only when in the interests of knowing our audience, we determine their levels of knowledge and comfort within the world of video games. We'll continue our preparation by looking in more detail at three key aspects of our possible audience: age, gender, and income level. Book Name: The Multiplayer Classroom |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-98420-9&isbn=9780429285035&doi=10.1201/9780429285035-14&format=pdf |
| Ending Page | 225 |
| Page Count | 5 |
| Starting Page | 221 |
| DOI | 10.1201/9780429285035-14 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-03-09 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Multiplayer Classroom Visual and Performing Arts Film, Radio and Television |
| Content Type | Text |
| Resource Type | Chapter |