Loading...
Please wait, while we are loading the content...
Similar Documents
Special Effects
| Content Provider | Scilit |
|---|---|
| Author | Maurina, Edward F. |
| Copyright Year | 2006 |
| Description | Special effects, in the context of this chapter, are those effects that are for the most part visual. We're talking about such things as explosions, debris, particle emitters, splashes, etc. Because each of these objects is unique in some sense, yet similar to each other or used by other effects classes, I thought it best to gather them here. So, there is some logic, even if you do consider it madness to refer to projectiles as special effects. Please note that there is no direct path to discussing these due to their interconnectedness (try drawing the relationship tree some time); thus, this chapter will be alphabetically organized. Book Name: The Game Programmer's Guide to Torque |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2010-0-47458-1&isbn=9780429187308&doi=10.1201/b10692-16&format=pdf |
| Ending Page | 464 |
| Page Count | 36 |
| Starting Page | 429 |
| DOI | 10.1201/b10692-16 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2006-03-08 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Game Programmer's Guide to Torque History and Philosophy of Science Interconnectedness Alphabetically Effects Special |
| Content Type | Text |
| Resource Type | Chapter |