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Visual Design Principles for Usable Interfaces
| Content Provider | Scilit |
|---|---|
| Author | Watzman, Suzanne Re, Margaret |
| Copyright Year | 2012 |
| Description | 317Take a moment and visualize Las Vegas at night. What kind of image does this conjure up for you? Flashing lights from all directions, a hotel's lighting display designed to outdo its neighbor as well as that of the casino signage down the street. At first glance, everything is exciting, colorful, and beautiful. Now add a fireworks display to your picture. More color, more excitement. Where do you look first? There is so much going on; it is hard to see it all, but you don't want to miss a thing. Your head turns in all directions. You look there; then, out of the corner of your eye, you see something else. Look over there! Now the fireworks are at their peak, and the noise gets even louder. Any conversation with companions is impossible, yet it is also impossible to focus on any one thing for more than a split second. You are overwhelmed and overloaded. Everything is screaming for your attention. Can you manage to pay attention? For how long? Do you begin to shake your head in despair, and give up? Do you wish you were somewhere else—NOW? Book Name: The Human–Computer Interaction Handbook |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2009-0-14800-1&isbn=9780429103971&doi=10.1201/b11963-ch-14&format=pdf |
| Ending Page | 340 |
| Page Count | 26 |
| Starting Page | 315 |
| DOI | 10.1201/b11963-ch-14 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2012-05-04 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Human–computer Interaction Handbook Visual and Performing Arts Conversation Corner Impossible Glance Exciting Screaming 317take |
| Content Type | Text |
| Resource Type | Chapter |