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| Content Provider | Scilit |
|---|---|
| Author | Silber, Daniel |
| Copyright Year | 2015 |
| Description | In this chapter we'll talk about one of the ways in which Pixel Artistscan leverage their eort is by using sections of art over and over again. By creating individual “tiles” that t together, it becomes easy to cover a huge environment with components that can be arranged an rearranged ad nauseam (apparently the term ad nauseam comes from the concept that something can be discussed until it makes you nauseous-but we'll stop before you get sick, I promise). Book Name: Pixel Art for Game Developers |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2014-0-29487-8&isbn=9780429159183&doi=10.1201/b18786-12&format=pdf |
| Ending Page | 224 |
| Page Count | 98 |
| Starting Page | 127 |
| DOI | 10.1201/b18786-12 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2015-07-28 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Pixel Art for Game Developers Visual and Performing Arts Leverage Promise Nauseous |
| Content Type | Text |
| Resource Type | Chapter |