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A WebGL Globe Rendering Pipeline
| Content Provider | Scilit |
|---|---|
| Author | Cozzi, Patrick Bagnell, Daniel |
| Copyright Year | 2018 |
| Description | WebGL brings hardware-accelerated graphics based on OpenGL ES 2.0 to the web. Combined with other HTML5 APIs, such as gamepad, fullscreen, and web audio, the web is becoming a viable platform for hardcore game development. However, there are also other killer applications for WebGL; one we are particularly interested in is mapping. The web has a long history of 2D maps such as MapQuest, OpenStreetMap, and Google Maps. WebGL enables web mapping to move from flat 2D maps to immersive 3D globes. Book Name: GPU Pro 360 |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2017-0-60687-4&isbn=9780203705179&doi=10.1201/b22483-13&format=pdf |
| Ending Page | 222 |
| Page Count | 10 |
| Starting Page | 213 |
| DOI | 10.1201/b22483-13 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2018-04-17 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Gpu Pro 360 Killer Viable Brings Fullscreen |
| Content Type | Text |
| Resource Type | Chapter |