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Tactical Position Selection: An Architecture and Query Language
| Content Provider | Scilit |
|---|---|
| Author | Rabin, Steven |
| Copyright Year | 2013 |
| Description | Agent movement is arguably the most visible aspect of AI in any game, and this is particularly true of shooters. Choosing between positions-and generating those positions to consider in the first place-is critical to the success of these games. Not only is it key to an agent's effectiveness in combat, but it also visibly communicates his role and status in that combat. More generally in games, an agent's movement helps define his personality and often much of the core gameplay. Book Name: Game AI Pro |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2012-0-04051-2&isbn=9780429100277&doi=10.1201/b16725-32&format=pdf |
| Ending Page | 389 |
| Page Count | 24 |
| Starting Page | 366 |
| DOI | 10.1201/b16725-32 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2013-09-11 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Game Ai Pro Combat Query Language Helps Define Tactical Position Movement Helps Language Agent Visible Aspect Core Gameplay Visibly Communicates |
| Content Type | Text |
| Resource Type | Chapter |