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Gameplay Scripting
| Content Provider | Scilit |
|---|---|
| Author | Maurina, Edward F. |
| Copyright Year | 2006 |
| Description | This chapter gives an overview of the scripting tasks that are related to implementing gameplay. It will familiarize you with the following specifi c topics. • Callbacks. We need to understand what they are and what a small set of them do in order to discuss some larger topics later. Book Name: The Game Programmer's Guide to Torque |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2010-0-47458-1&isbn=9780429187308&doi=10.1201/b10692-15&format=pdf |
| Ending Page | 428 |
| Page Count | 36 |
| Starting Page | 393 |
| DOI | 10.1201/b10692-15 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2006-03-08 |
| Access Restriction | Open |
| Subject Keyword | Book Name: The Game Programmer's Guide To Torque Computation Theory and Mathematics Small Set Specifi Scripting Tasks Larger Topics Topics Later Implementing Gameplay |
| Content Type | Text |
| Resource Type | Chapter |