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Texture Mapping
| Content Provider | Scilit |
|---|---|
| Author | Marschner, Steve Shirley, Peter |
| Copyright Year | 2021 |
| Description | When trying to replicate the look of the real world, one quickly realizes that hardly any surfaces are featureless. Wood grows with grain; skin grows with wrinkles; cloth shows its woven structure; and paint shows the marks of the brush or roller that laid it down. Even smooth plastic is made with bumps molded into it, and smooth metal shows the marks of the machining process that made it. Materials that were once featureless quickly become covered with marks, dents, stains, scratches, fingerprints, and dirt. Book Name: Fundamentals of Computer Graphics |
| Related Links | https://api.taylorfrancis.com/content/chapters/edit/download?identifierName=doi&identifierValue=10.1201/9781003050339-11&type=chapterpdf |
| Ending Page | 290 |
| Page Count | 36 |
| Starting Page | 255 |
| DOI | 10.1201/9781003050339-11 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2021-07-06 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Fundamentals of Computer Graphics Visual and Performing Arts Manufacturing Engineering Plastic Featureless Structure Smooth Quickly |
| Content Type | Text |
| Resource Type | Chapter |