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The Journey of a Circle in a Triangle, and of a Triangle in a HollowOr
| Content Provider | Scilit |
|---|---|
| Author | Ochkov, Valery F. |
| Copyright Year | 2020 |
| Description | In this Study, readers learn how to animate numerical methods for solving problems on a computer. The methods of step-by-step tracing of the process of numerical solution of problems on a computer and the visualization of the results are shown. Living names of methods for solving problems on a computer are discussed. Mathematics: Cartesian coordinates, triangle, inscribed circle, properties of the bisectors of the triangle, Pythagoras theorem, Heron's theorem, triangle area, system of equations, equation of a straight line on the plane, level curves (contour lines) of a function of two variables, Bernoulli lemniscate. Physics: The Coriolis force, water swirling. IT: Tracing of the intermediate data of numerical methods for solving equations, symbolic mathematics, animation, simplex method, “Two steps” method, pretest cycle, loop with parameter, conditional operator. Art: Cinema. Study website: https://community.ptc.com/t5/PTC-Mathcad/Study-13/m-p/483810. Book Name: 25 Problems for STEM Education |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2019-0-04409-4&isbn=9780429344251&doi=10.1201/9780429344251-13&format=pdf |
| Ending Page | 160 |
| Page Count | 10 |
| Starting Page | 151 |
| DOI | 10.1201/9780429344251-13 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-01-31 |
| Access Restriction | Open |
| Subject Keyword | Book Name: 25 Problems for Stem Education Visual and Performing Arts History and Philosophy of Science Function Triangle Theorem Solving Problems Numerical Methods for Solving Animate |
| Content Type | Text |
| Resource Type | Chapter |