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3: Shadow Map Silhouette Revectorization
| Content Provider | Scilit |
|---|---|
| Author | Bondarev, Vladimir |
| Copyright Year | 2015 |
| Description | Shadow Map Silhouette Revectorization (SMSR) is a two-pass filtering technique inspired by MLAA [Jimenez et al. 11] that aims to improve the visual quality of a projected shadow map by concealing the perspective aliasing with an additional umbra surface. In most cases under-sampled areas result in a higher shadow silhouette edge quality. Book Name: GPU Pro 6 |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2014-0-32360-X&isbn=9780429161773&doi=10.1201/b18805-24&format=pdf |
| Ending Page | 366 |
| Page Count | 8 |
| Starting Page | 359 |
| DOI | 10.1201/b18805-24 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2015-07-28 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Gpu Pro 6 Visual and Performing Arts Shadow Concealing Map Silhouette Silhouette Revectorization |
| Content Type | Text |
| Resource Type | Chapter |