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Character Developments in Comics and Graphic Novels
| Content Provider | Scilit |
|---|---|
| Author | Tseng, Chiao-I Laubrock, Jochen Pflaeging, Jana |
| Copyright Year | 2018 |
| Description | This chapter explains the comparison between character development in visual-only media, for instance, a silent graphic novel, and conventional graphic novels constructed via visual-verbal coherence. It delineates the analytical scheme, which systematically tracks recurring narrative elements, such as main characters, objects and places, and establishes generalized event structures on the basis of the inter-relations between these narrative elements. To systematically track recurring objects, such as people, things and places, we analyze the linguistics-based model of cohesion in comics and graphic novels. This method applies the functional linguistic theory of cohesion developed by Halliday and Hasan and then extended by Tseng and Tseng and Bateman to audiovisual media, including comics. The pattern in City of Glass shows a prominent character element initiating a variety of action types, ranging from dynamic engagement, behavior, interactions with other people and objects, as well as expressing feelings. Book Name: Empirical Comics Research |
| Related Links | https://api.taylorfrancis.com/content/chapters/edit/download?identifierName=doi&identifierValue=10.4324/9781315185354-8&type=chapterpdf |
| Ending Page | 175 |
| Page Count | 22 |
| Starting Page | 154 |
| DOI | 10.4324/9781315185354-8 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2018-07-03 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Empirical Comics Research Comics Graphic Novels Character Cohesion Narrative Recurring Linguistic |
| Content Type | Text |
| Resource Type | Chapter |