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Real-time 3D: OpenGL
| Content Provider | Scilit |
|---|---|
| Author | Ferguson, R. Stuart |
| Copyright Year | 2013 |
| Description | With the insatiable demand for more and more realistic computer games, attention has focused on hardware acceleration of the rendering pipeline. To derive maximum benefit from hardware implementations of such things as geometric transformations, rasterization and shading, application programmers are now commonly using standard libraries such as OpenGL and Direct 3D for their 3D programming. Book Name: Practical Algorithms for 3D Computer Graphics |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2012-0-12539-9&isbn=9780429103384&doi=10.1201/b16333-11&format=pdf |
| Ending Page | 304 |
| Page Count | 30 |
| Starting Page | 275 |
| DOI | 10.1201/b16333-11 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2013-12-19 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Practical Algorithms for 3d Computer Graphics Software Engineering Shading Hardware Libraries Opengl Realistic Geometric Implementations Insatiable |
| Content Type | Text |
| Resource Type | Chapter |