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Digital Gaming, Sport and Gender
| Content Provider | Scilit |
|---|---|
| Author | Crawford, Garry |
| Copyright Year | 2005 |
| Description | This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically, this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield's two universities, and a number of follow up interviews. Contrary to popular perceptions, this research finds no evidence to suggest that participating in digital gaming can have a negative effect on levels of sports participation. Moreover, the paper argues that, for some, digital gaming may increase their interest and knowledge of sport, and can prove for many a popular source of conversation that can crossâcut and inform conversations on sport. However, contrary to many previous studies, this research indicates that there continues to be distinct gender differences in gaming patterns. |
| Related Links | http://usir.salford.ac.uk/2715/1/p259.pdf |
| Ending Page | 270 |
| Page Count | 12 |
| Starting Page | 259 |
| ISSN | 02614367 |
| e-ISSN | 14664496 |
| DOI | 10.1080/0261436042000290317 |
| Journal | Leisure Studies |
| Issue Number | 3 |
| Volume Number | 24 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2005-01-01 |
| Access Restriction | Open |
| Subject Keyword | Journal: Leisure Studies Communication Information and Library Science Sport |
| Content Type | Text |
| Resource Type | Article |
| Subject | Geography, Planning and Development Tourism, Leisure and Hospitality Management |