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Creating Responsive Environments
| Content Provider | Scilit |
|---|---|
| Author | Noble, Margaret |
| Copyright Year | 2020 |
| Description | Building on the prior lessons of geometric shape design, Chapter 2 introduces the computer mouse as an input for programming animated interactivity. The author presents a series of diagrams, examples, and exercises designed to be studied sequentially to aid new learners in moving their projects from static to dynamic. Interactivity options bring new programming challenges as well as new artistic ideas. To aid readers in their learning, the following strategies are presented: background positioning and animation trails, coordinate position detection, complex shape design, linked shape design, text implementation, and shape rotations in response to the mouse. Each lesson provides a practical application through problem-solving and illustrations. The chapter concludes with an interactive design project using 2D shapes to create a landscape, spacescape, cityscape, or other specific place/environment that visually transforms in response to the mouse. Several project examples are provided for download from the publisher's website. Book Name: Programming Media Art Using Processing |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2020-0-13475-7&isbn=9781003051985&doi=10.1201/9781003051985-2&format=pdf |
| Ending Page | 56 |
| Page Count | 22 |
| Starting Page | 35 |
| DOI | 10.1201/9781003051985-2 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2020-12-16 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Programming Media Art Using Processing Visual and Performing Arts Building Chapter Shape Design Creating Lesson Animated Project Examples Mouse |
| Content Type | Text |
| Resource Type | Chapter |