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Volumetric Fog and Lighting Bartlomiej Wron´ski
| Content Provider | Scilit |
|---|---|
| Author | Engel, Wolfgang |
| Copyright Year | 2015 |
| Description | This chapter presents volumetric fog, a technique developed at Ubisoft Montreal for Microsoft Xbox One, Sony Playstation 4, and PCs and used in Assassin's Creed 4: Black Flag. We propose a novel, real-time, analytical model for calculating various atmospheric phenomena. We address the problem of unifying and calculating in a coherent and optimal way various atmospheric effects related to atmospheric scattering, such as • fog with varying participating media density, • smoke and haze, • crepuscular rays or light shafts, • volumetric lighting and shadows. This chapter provides a brief introduction to a light-scattering model that includes effects of in-and out-scattering and the Beer-Lambert law. We also describe how scattering can be computed and integrated numerically. Book Name: GPU Pro 6 |
| Related Links | https://content.taylorfrancis.com/books/download?dac=C2014-0-32360-X&isbn=9780429161773&doi=10.1201/b18805-18&format=pdf |
| Ending Page | 260 |
| Page Count | 26 |
| Starting Page | 235 |
| DOI | 10.1201/b18805-18 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2015-07-28 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Gpu Pro 6 Model Light Fog Scattering Optimal Atmospheric Volumetric Various Chapter Effects |
| Content Type | Text |
| Resource Type | Chapter |