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Playing for Virtually Real
| Content Provider | Scilit |
|---|---|
| Author | Joyce, Stephen |
| Copyright Year | 2017 |
| Description | Deus Ex: Human Revolution is a successful instance of a video game franchise that takes cyberpunk's twin concerns with the openness of the megacity and the claustrophobic tightening of possibilities as its core premise for worldbuilding. The game focuses on exploring the complex intersections of genre, medium, and the dystopian worldviews traditionally ascribed to cyberpunk visions of the future by presenting gamers with different viewpoints on posthumanism. Forcing players into the ethical decision on whether or not posthuman enhancement is the right choice, Deus Ex: Human Revolution presents posthumanist discourse with questions of capitalist exploitation and the need for self-improvement. Book Name: Cyberpunk and Visual Culture |
| Related Links | https://api.taylorfrancis.com/content/chapters/edit/download?identifierName=doi&identifierValue=10.4324/9781315161372-11&type=chapterpdf |
| Ending Page | 173 |
| Page Count | 19 |
| Starting Page | 155 |
| DOI | 10.4324/9781315161372-11 |
| Language | English |
| Publisher | Informa UK Limited |
| Publisher Date | 2017-10-24 |
| Access Restriction | Open |
| Subject Keyword | Book Name: Cyberpunk and Visual Culture Deus Ex Human Revolution Posthumanism Dystopian Gamers Claustrophobic |
| Content Type | Text |
| Resource Type | Chapter |